

The carousel is 5×6, including this 1×3 hut in the back, which is the part you can build on and have to hook power up to. Hadn’t experimented with best setups yet. The Grinder is 2×3.īoth kinds of windmill are 1×1 but considerably larger above, meaning you can hug them close to low structures but not one another. The vertical power shaft works as you’d expect, being 2 tall and connecting opposite sides. The Irontooth only Engine is 3×3, with the entrace in the middle of one side and the power output directly opposite. Keep in mind that you can attach power to any of their sides, or just hug them right next to one another. Woodįorester’s Hut is 2×2, Gear Factory is 2×3, Paper Factory is 3×2, and the Printing Press is 2×4. Sure would have been nice to know when I was setting up my farms, grumble grumble. The Grist Mill is 3×2, the Bakery is 2×3, the Fairytail-only Irrigation Tower is 2×2 and affects a circular area shown by the path, while the also Fairytail-only beehive is 1×1 and affects the 7-wide square also shown by the path. I really like it for the fact it lends itself nicely to being set one level up (especially at the edge of a large warehouse), with two platforms to support the tank and stairs leading up. The 1×1 Measuring stick, the 1×2 water dump (note that back square has to be over empty space), and the irregularly shaped Large Water Tank, which fits on a 3×2 grid but has the entrance offset by one, making it this L shape. The barracks of the Irontooths – much more utilitarian. More-plausible variants, which use large animals or human workers to turn their wheels. add hi level power shafts and t junctions, cover with decking. The Hamster-Wheel Power trope as used in popular culture. These are in fact the issues that made me annoyed enough to start this guide. Timberborn > General Discussions > Topic Details. The lodges of the Fairytails – note, very importantly, that the double and triple lodge have entrances on the second floor. The Builder’s Hut is 3×2, the Distribution Post is this weird 5×3 with two corners knocked off, and the Drop-Off Point is a 2×2. Haven’t had opportunity to expertiment with that one yet. Small warehouse, large warehouse (which, yes, has a weird and useful T shape) and the Fairytail-only underground warehouse. The three floodgates are just increasingly deeper and deeper. The large one is only available to the Irontooths, and is a mighty five squares above where it was built. To reiterate, the 1×3 bridge is 4 squares long, with the first square being an anchor you need to place on solid ground or a platform, and you need another 1 square past that to connect it to a path.

Just like a stair piece, the anchor point will only connect to a path that’s in line with it. For example, the 1×3 bridge pictured is designed to clear a gap 6 squares wide, by being built on both sides. Suspension bridges, however, are rather not obvious. Before you ask, no, you cannot have stairs go up and turn at the same time, the lower and upper level have to be in a row.

Starting with the obvious: Stairs and platforms. I'd say the single person elevator rope thing is most probable here.Guide to All Building Shapes and Sizes Logstics Physics would simply say no, considering it needs time to pick up in speed and then slow down each time. We really need vertical shafts + the current vertical shaft but as 2 separate pieces. Lol I did something similar with a mini lodge from the folktails. Wouldn't be very efficient to stop and go constantly. So long as you have connected power to one of the housing blocks it connects to the others it touches, so anything you put on top is powered also. When starting the game, it’s important to note that you won’t start off with any power, but there are several options that are already available when you start. However, a lot of these buildings require power to operate. As the game goes on, science points will give you access to high-tech structures that you wouldn’t otherwise have had when you started the game. This is the type of elevator that would take up one square for the rider, and one square up top for entering/exiting, like bridges.įor the powered ones, I do like this idea, but I suspect it would be a fairly late game thing considering its size, it looks to be something that would only ever get used on a mountain map and would be extremely dangerous due to it constantly moving and beavers would need to get on and off of a moving platform. Power is a very important resource in Timberborn. These are rope elevators, where the beaver riding it, pulls his own rope to get up, unless you employ a beaver to stay at the elevator to pull it for them improving the speed of it by 25%.

Simple elevators for early game could also be made. You don't need advanced elevators like this for an elevator to exist by the way.
