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Toribash replay
Toribash replay











The player having less games played won't be able to join the room. /maxclients - Sets the maximum amount of players who'll be able to locate in the room at the same time (minimum - 4 maximum - 32)./motd - Sets the welcome message for your room./desc - Sets the description for your room that's being showed in the server list.*Suitable when using the /set commands (see below).

#Toribash replay password#

  • /owner - Typing a correct owner password will make you a room operator and give you /reset ( /rt) - Restarts the match.
  • *This command can be suitable for hosting ingame events if you're not an ingame administrator.
  • /passwd - Removes the password and makes the room public.
  • /passwd - Sets the password to protect your room from the strangers you don't want to play with.
  • All the restrictions won't work for server administrators (~). *You have to be an operator of a room to use these commands. This command is recommended to use before /sa for better searching.
  • /refresh ( /rf) - Refresh the server list.
  • /search ( /sa) - Search the player among everybody who's online for the moment.
  • /forgetme ( /fm) - Forgets current account's nickname and password.
  • /rememberme ( /rm) - Remembers current account's nickname and password.
  • /login ( /lo) - Command used for logging in.
  • /whisper ( /wh) - Opens the private chat tab.
  • *The Toribash font ( BadaBoom BB Edit) doesn't support some symbols so they'll be shown as rectangles.
  • /shout ( /sh) - Shows the 3D text in front of your camera's current position.
  • /emote ( /em) - Shows the text above your Tori's head.
  • /pass ( /pa) - You have to type this command if the room is protected by the password.
  • /enter ( /en) - Enters the fight queue.
  • *If it does not exist it will be created and you'll become it's operator (You'll have in front of your nickname). We should collect the evidence.*To use these commands you don't need any server, % or ~ ) Information he planned to use in his court trial. We've found him butchered outside his apartment. The brother of Keno, who was also his murderer, Belphat. We've escaped the 9 Blades trap in the previous event. We're investigating a string of murders connected with the 9 Blades gang. I've been stranded down here in your lands but my work is far from finished. I am The Protector and I come from the distant dystopian sky city of New Cybron. Welcome to Chapter 3 of the Protector Saga There is a darkness coming, and only we can stop it.
  • New UITween class (toriui/a) that can be used for time-accurate animations.
  • Blood particles no longer get generated from player collisions with static environment by default (requires hardness > 0).
  • Blood particles now collide with static environment.
  • Vastly improved obj loading performance.
  • Screenshots are now saved as PNG files instead of BMP.
  • Lua bodies will exist in their own space and will not collide with any other objects. You can now create raycastable bodies and shoot rays with Lua. This has been revised in 5.60 and now hooks will always execute in the same order as they've been added.

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    In past, when you attach multiple callbacks to the same Lua event you couldn't predict which order they'll be executed in. This will be especially useful if you need to draw a lot of textures which will normally get capped by max texture limit.Īll Lua hooks are now executed in a predetermined order You can now load a single master texture and render its specific parts. With 5.60 we're adding documentation for all existing Toribash functions as well as for built-in classes like UIElement or PlayerInfo.ĮmmyLua is available as an extension for VSCode or IntelliJ IDEA.Ĭurrent alpha version does not have the final documentation yet and will receive further updates closer to stable release. We know Toribash has been notorious for its lack of documentation when it comes to game-specific Lua functionality. What's new in Toribash 5.60: Lua replay manipulation updatesĪll player or environment changes (position, rotation, velocity, etc) triggered with Lua are now properly stored in replay files.











    Toribash replay