
Verse.AI.Toils_Recipe/c_Displa圜lass2_0:b_1 () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1 (Verse.AI.JobDriver)

(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) System.NullReferenceException: Object reference not set to an instance of an objectĪt VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne (Verse.Thing product, Verse.RecipeDef recipeDef, Verse.Pawn worker) in :0Īt (wrapper dynamic-method) .PostProcessProduct_Patch3(Verse.Thing,Verse.RecipeDef,Verse.Pawn,RimWorld.Precept_ThingStyle)Īt DMD?+d_0.MoveNext_Patch0 (Verse.GenRecipe+d_0 this) in :0Īt `1.ctor (`1 collection) in :0Īt _GenRecipe_MakeRecipeProducts_BonusYield+d_0.MoveNext () in :0Īt (`1 source) in :0Īt Verse.AI.Toils_Recipe+c_Displa圜lass3_0.b_0 () in :0Īt (wrapper dynamic-method) Verse.AI.JobDriver.TryActuallyStartNextToil_Patch0(Verse.AI.JobDriver) JobDriver threw exception in initAction for pawn OmniBot 3 driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_2688101) A=Thing_VFE_TableButcherElectric1204129 B=Thing_Corpse_Megascarab3219128 C=(192, 0, 79)) (wrapper dynamic-method) Verse.Game:_Patch1 (Verse.Game) (wrapper dynamic-method) Verse.Log:_Patch2 (string) UnityEngine.StackTraceUtility:ExtractStackTrace () Below is the error thrown when a worker droid was assigned to extinguish a fire, causing it to go into a loop of starting and quitting the job.Įxception ticking Droid 0 (at (154, 0, 105)): System.NullReferenceException: Object reference not set to an instance of an objectĪt VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_Notify_Starting_Patch.IfDumbSendHistoryEvent (Verse.AI.JobDriver _instance) in :0Īt (wrapper dynamic-method) Verse.AI.JobDriver.Notify_Starting_Patch1(Verse.AI.JobDriver)Īt (wrapper dynamic-method) Verse.AI.Pawn_.Pawn_JobTracker.StartJob_Patch1(Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1,bool,bool)Īt Verse.AI.Pawn_JobTracker.TryFindAndStartJob () in :0Īt (wrapper dynamic-method) Verse.AI.Pawn_.Pawn_JobTracker.EndCurrentJob_Patch1(Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)Īt Verse.AI.Pawn_JobTracker.JobTrackerTick () in :0Īt () in :0 basic droids can't have ideologies by design and this seems to be causing some confusion with the work speed/mood memes. Not really a bug on your end, but an incompatibility found with Androids mod. And it worked fine before adding this mod. Placing them in inventories is fine, but when one presses the "place near thing" or "Place stack" it just does not work. When previewing, nothing happens and when they have their rituals the normal music plays (no, not even the generic ritual music, just the normal soundtrack) Also, for some reason I cannot spawn items or structures with the dev console. None of the new styles seem to have any music. In fact, a good lot of them seem to not be locked by memes.

With a hedonist structure and proselyzer meme I could still let them not care about tattered apparel, tainted apparel, and so on. There are a few precepts which do not seem to be locked into particular memes. those feel like they are all from this mod. I haven't actually started playing with it, but this showed up on starting the game with it and.
